etrayamods: (Default)
∎ ETRAYA MODS ∎ ([personal profile] etrayamods) wrote in [community profile] etrayaooc2024-06-20 06:47 pm
Entry tags:

JUNE FEEDBACK POST.

Hello, Etrayans!

We're now three months into the game! While Etraya was originally meant to be a smaller-scale game, we are very excited about the growth it has gone through, and all the players who have joined us!

However, we've also noticed that some players may be struggling to engage with the game given the pacing. As we're a low/no AC game, with a massive boon of players who have joined us (and have been maxing out our ten players per app round limit over the last two application rounds), we wanted to get your feedback on the pacing of our mission logs, if we should be adding logs in between them, what you, the players, would like for us to add to the game to make it easier to engage with, and engage with between mission logs.

This is a shared game, and we want to ensure our players are having fun and finding things to engage with! Please feel free to leave any feedback on this post; if there's feedback you agree with, feel free to +1 it! This post is unscreened, and comments are open.

We're going to plan on putting one of these posts up every three months or so, to see where we're at!

Thank you,
Etraya Mods
accelerate: ⚡ FLASH. (Default)

[personal profile] accelerate 2024-06-21 10:24 am (UTC)(link)
The mod team has been so warm and encouraging, and I've really enjoyed my first month in game!

re: PCs choosing missions—
I agree with Kayla re: it being cool that characters got to choose the next mission. I think this would be a great mechanic to include if the mods feel it's appropriate and something that they can support. I'd love to see more of that as I think it could have some fun IC consequences if it becomes ICly known that PCs are choosing the missions, and it's not just Aurora pulling the strings.

re: events—
Is it possible to break missions up over two or so months? (I say "or so" because I imagine some mission ideas could span three.) I'm unsure how feasible it is, so I'm spitballing here. Using the labyrinth as an example, we could've split it up over two months, with the first month being about entering and the second month being its exit.

Splitting missions up could allow for more player involvement/impact and make the missions feel like they have a bigger footprint. At the moment, they feel like they exist in their own bubble and it currently lacks a ripple effect to play with. (For example, what if Character A did something that destroyed a portion of the labyrinth and it couldn't regenerate itself? That would be something a lot of us could play with in the second month and prove to be a further obstacle.) I play a character who would accidentally and intentionally press the button that says "Do not press" and I know I'd love that to have a wider consequence beyond it existing between my thread partner and me. (I appreciated knowing Beebo could destroy buildings in Etraya for the plushie event. I'd love to see more opportunities for ripple effects!)

re: IC "downtime"—
I know I've brought in a player location that I haven't had capacity to do much with, so I think it'd be great if we could have some downtime to be able to explore Etraya and let characters interact without the high stakes of missions being involved. (It might also allow for player plots and player-driven activities. I know I'd love to run a few plots once I'm more settled!)

I think with the current pace of the game, allowing for some breathing room will let the missions feel less like they're being stacked with us having to "rush" through threads or feeling like we're "late" to logs, and I think it'd let more opportunities for interaction and impact to occur.

Others have covered this eloquently, so I won't go into detail about my thoughts.

re: IC knowledge re: missions—
I'd also like to say that I think alternating between mission and mingle every month can also be switched up so PCs don't grow accustomed to "Oh, it's the second month, it's mission time!" if appropriate/suitable for the mods' calendar.

*

I hope some of this is helpful. Thanks for giving us an opportunity to provide some feedback! ♥
waytodie: (Nose scrunch)

+1

[personal profile] waytodie 2024-06-21 04:07 pm (UTC)(link)
esp re: wider consequence of character actions. I LOVE IT when things can be like... Character does A Thing that kind of spirals and explodes and affects things on a wider scale. Not to say this needs to be allowed ALL the time, but definitely for there to be some things where that could be done. A++ suggestion

Also yes. Hard agree on the breathing room. IDK how we are as a whole group, but I am personally a slower tagger, and definitely end up feeling behind/late/etc at times b/c of it