etrayamods: (Default)
∎ ETRAYA MODS ∎ ([personal profile] etrayamods) wrote in [community profile] etrayaooc2024-06-20 06:47 pm
Entry tags:

JUNE FEEDBACK POST.

Hello, Etrayans!

We're now three months into the game! While Etraya was originally meant to be a smaller-scale game, we are very excited about the growth it has gone through, and all the players who have joined us!

However, we've also noticed that some players may be struggling to engage with the game given the pacing. As we're a low/no AC game, with a massive boon of players who have joined us (and have been maxing out our ten players per app round limit over the last two application rounds), we wanted to get your feedback on the pacing of our mission logs, if we should be adding logs in between them, what you, the players, would like for us to add to the game to make it easier to engage with, and engage with between mission logs.

This is a shared game, and we want to ensure our players are having fun and finding things to engage with! Please feel free to leave any feedback on this post; if there's feedback you agree with, feel free to +1 it! This post is unscreened, and comments are open.

We're going to plan on putting one of these posts up every three months or so, to see where we're at!

Thank you,
Etraya Mods
waytodie: (Smug)

[personal profile] waytodie 2024-06-21 02:46 am (UTC)(link)
Hey, mods!

Just wanted to drop a line and say: You guys are awesome and I love the space you've created for us to play in! AC stresses me out sometimes and can really suck the fun out of a game for me when I have to do a bunch of math just to be sure I pass, so the way you guys have it set up is excellent, IMO! I love a permanent AC page that I can drop things on at any time tbh.

I think you've done an excellent job of building in plenty of hooks in events to play with as well. I like the missions for more meaty-plotty things, and I also like the mingles for CR-building!

That said, I did feel a bit overwhelmed when we had both in one month? So I think my only suggestion would be maybe do one bigger, plotty mission thing one month, and do a chiller, more CR-building/connecting thing (like the "mandatory" coffee dates!) that's more optional another. In a sort of alternating schedule, rather than ending up feeling almost like we have 2 events in a month. That might not work with how your overall bigger/meta plot is worked out, but my 2 cents~

Other than that lil preference, I just think you guys are excellent at letting players influence things. The winners of the maze "choosing" the next event was a really cool touch! I LOVE seeing stuff like that, more of it in the future would be super fun!

~Kayla
thorncrown: (Default)

+1

[personal profile] thorncrown 2024-06-21 02:50 am (UTC)(link)
I was going to recommend the idea of meaty/heavier events one month and lighter events the next too. That would give time for folks to do their own plot lines the second month and focus more on CR building. So +1'ing this!
waytodie: (Amused)

[personal profile] waytodie 2024-06-21 04:01 am (UTC)(link)
I was in another game that did that type of alternating heavy plot/lighter mingle thing and it worked really well! I enjoyed it a lot. Esp as a slower tagger 😂 it gave me time to "catch up" and all that.
prevail: (Default)

+1

[personal profile] prevail 2024-06-21 04:36 am (UTC)(link)
The alternating seems to work well in my experience and allows room for players space in between for their own plots.
skaikru: (Default)

+1

[personal profile] skaikru 2024-06-21 05:33 am (UTC)(link)
+563793 for y'all being some of the coolest mods around, i incredibly appreciate how fleshed out answers to plotting comments and the faq has been! along with how meaty the events are, especially with all the prompts we're given to work with.

but i also like the idea of alternating plot heavy/plot lite months, or even shorter events like was suggested below. i think diving straight into The Horrors was great for establishing new cr, and will still be going forward, we just may need a bit of time built in for emotional fallout opportunities.
heartofthedream: No Code Name (Heart of the Dream)

+1

[personal profile] heartofthedream 2024-06-21 01:49 pm (UTC)(link)
Omgosh, this first part!!!

I'm in love with the mod squad's zippy, fast, and detailed communication answers whenever I (and everyone else) have questions about the FAQ, Locations, Game Mechanics, or how we might interact (/collaborate) with a new plot/game change.
accelerate: ⚡ FLASH. (pic#13857812)

+1

[personal profile] accelerate 2024-06-21 06:10 am (UTC)(link)
I like the missions for more meaty-plotty things, and I also like the mingles for CR-building!
Especially this!

Alternating between heavy and light sounds like a good idea to trial. I'd love to see how this goes as someone who would love to run my own plot but wouldn't want to add to everyone's thread loads. I found that I couldn't really engage in the mingle log last month because I was already meeting my thread limit with the labyrinth, so I'd love to see how we go with alternating between missions and mingles. (You can always blend the two whenever it suits as well.)
heartofthedream: Hellfire Gala Green, Smile (Can You See It Look Close)

+1

[personal profile] heartofthedream 2024-06-21 01:45 pm (UTC)(link)
For the AC-Free part & the permanent AC page, that makes it so we can update throughout the month. This helps me keep track of threads I know will get longer as well as not lose ones I finished in there 1-2 weeks of each month. Also, just to do it when real life is convenient.
levelshift: (Default)

+1

[personal profile] levelshift 2024-06-22 09:32 pm (UTC)(link)
Love the alternating schedule of heavier plot and chiller plot, that's such a great idea.