etrayamods: (Default)
∎ ETRAYA MODS ∎ ([personal profile] etrayamods) wrote in [community profile] etrayaooc2026-02-20 11:39 am

State of the Game


STATE OF THE GAME

Hello, Etrayans!

Here is a summary of recent updates to the game, as well as some requests for feedback!

Activity Rewards
  • The Activity page was revised, and a new method for acquiring reward points was added that utilizes a written summary instead of tracking number of comments.

  • Adding locations as an AC reward was removed, but you can still renovate existing locations for 30 points.
Locations
  • The Locations page has had a map update.

  • After a character has been in the game for at least six months, the player can request a free location for them, one per lifetime of the character in the game. We started tracking these requests in January, so everyone has started from a clean slate there.

  • On the upcoming intro CR meme for this app round, we will be including a new thread where people can advertise locations their characters frequent. This is a way of encouraging people to make use of the locations already in game, and to plan out chance encounters or assumed CR as desired.
Missions
  • Please continue to leave mission suggestions on this post or anywhere else to us to your heart's content! We do save these and have used several of them in the past.

    Update as of 2/23/26: There is now a Mission Suggestions page where you can direct these to!

  • The game has gotten much bigger than originally anticipated, and we've been experimenting with the mission formats to hopefully accommodate a variety of play styles. We started adding exploratory leads and optional meta plot involved side quests in missions, and we're interested in your feedback on how that's gone!

  • We would also like to invite people to come to us with offers to run missions or events of your own on the Mission Suggestions page. This can be an IC effort or just one you as the player are volunteering for. Although we can't guarantee we'll take up every offer, we know we have some motivated, capable, and creative players in game, and we want to open up the idea!
Meta Plot
  • The Story Thus Far page has been updated.

  • Also on the Story Thus Far page, all of the previously distributed notes pertaining to the meta plot are available here out of character, and thanks to the addition of an in-character data repository, several are available for player characters to view.

  • We encourage players to come to us if you're interested in exploring the meta plot further, and would love some feedback on how to balance plot within the overall pace of the game! Is there enough meta plot for you right now? Too much? Not enough? Let us know down below!
If you prefer to provide your feedback in private, we have our mod contact post which is always open to players.

Finally, this month marks Etraya's 2-year anniversary and we want to thank everyone for making this game what it is! We've come so much farther than we ever thought we would. We all as mods appreciate all of you so much.
rudelanguage: (Default)

[personal profile] rudelanguage 2026-02-23 01:15 am (UTC)(link)
It'd be interesting to go to a world/zone where the pieces for saving that world were already in place, but that we would be the additional asset to secure it and actively see the stabilization happen -- that'd provide some convincing evidence to the harder skeptics that their purpose here is actually useful, even if it's not to their own world(s).

Like lmfao i'm imagining that bit in Lilo & Stitch where she's like "dear God i need a friend send me your nicest angel" and then it hard cuts to Stitch cackling maniacally...

But like yeah imagining we respond to a call to the supposed heavens that isn't related to Echo's efforts at all but can be taken advantage of would be interesting to me just as a setup B]

Precisely WHAT about us collectively that could be the clincher is what I'm still chinscratching on; maybe we got some imperviousness to whatever is blighting said world on account of being outsiders or sth? Isekai stink. Or idk only strangers from distant realms/heavens can pilot the combining mecha to defeat our enemies etc etc...
cache_coeur: <user name=sonea> (Travel towards eastern suns)

[personal profile] cache_coeur 2026-03-02 03:05 am (UTC)(link)
Late response but I love this note about convincing evidence! It would be helpful to have basically any evidence that characters here are doing something meaningful successfully, as it helps characters from getting stagnant from lack of direction, or bitter because from their vantage point they just seem like kidnapping victims rather than people with agency over what comes next.
loveandsin: (Default)

[personal profile] loveandsin 2026-02-21 01:11 am (UTC)(link)
Regarding the meta plot: all of the previously distributed notes pertaining to the meta plot are available here both in character and out of character thanks to the addition of an in-character data repository.

How are these widely available if the notes were distributed to specific individuals who have not come forward with them?
loveandsin: (03)

[personal profile] loveandsin 2026-02-21 01:16 am (UTC)(link)
Thank you for clarifying!
oblige: (mull)

[personal profile] oblige 2026-02-21 01:21 am (UTC)(link)
Hi, mods!

I have a suggestion for something that worked quite well in other mission-based games I've been in prior. Would it be possible to have a permanent post we could reply to with mission suggestions, linked in navigation? I feel it would both encourage sharing of ideas and let people glance over and easily see if someone else had the same thought before.

Regarding balancing, I personally would like more time in exploratory missions such as the last one. I can't speak to the general sentiment of fellow players, but I got the impression it took a bit of time for groups to find their footing, and then the mission was ICly over. Since it felt to me that there was a great deal of potential, I'd love to see an exploration/survival mission have a longer duration in the future. Conversely, I find I struggle with when slice-of-life style events run long, so mileage will surely vary. My hope is that these variable durations will be mixed between the meatier and lighter events where feasible.

Thank you for all of your hard work!
oblige: (hearten)

[personal profile] oblige 2026-02-25 12:36 am (UTC)(link)
Thank you, Mods!
yourotherleft: (listening)

[personal profile] yourotherleft 2026-02-21 03:10 am (UTC)(link)
For the record: love being here, best game I've been in for years. I love the structure, all info is actually pretty well organized, and thanks for that.

I haven't been here long enough to experience a huge variety in missions, so grain of salt, but the last one missed the mark for me on one factor. Team missions for team-centric CR? YES! Choosing your own team? Alas, no. Granted, there weren't a lot of us who didn't get picked, for whatever reason, but if you intend for everyone to have an equal opportunity to be on some kind of team and there are still leftovers? Kind of a problem. I'm wholeheartedly into teams but going forward, I'd suggest only having RNG'd teams if you have to stick to teams of limited numbers. Leftovers may be able to pretend they still had some sort of useful role in the mission but lbr, it feels like failure and being unwanted, and nobody enjoys that. We also didn't get to really thread anything that would have led to IC success, and that also kind of sucks.
yourotherleft: (Default)

[personal profile] yourotherleft 2026-02-21 06:04 pm (UTC)(link)
Thanks for taking notes, and I thought it was pretty awesome of you to put up the directory near the end to help get eyes on those who still didn't have a team. That was smart, and I really appreciated it.
cache_coeur: <user name=megascopes> (eyes always seeking)

[personal profile] cache_coeur 2026-03-02 03:00 am (UTC)(link)
Re: Balance

Honestly, I could do with more plot –– not necessarily meta plot, but just premises that feel more focused on giving characters objectives/things to do that fit into a general "save the universe" motif. Outside of the Jurassic Park expedition, the past few months have felt like a lot of random festivals, parties, arts & crafts and social events that I feel like characters could be putting on themselves if there's some desire, rather than having contextless cultural experiences put on by bots, and the over-the-top zaniness of the horse stuff. I would love more stuff that feels like missions, even if it has nothing to do with an overarching story about Etraya itself, nor is as formal as going off-planet for a few weeks. Put these people to work so it's not just a vacation!

(And lol I am still working on my own mini mission pitch, I swear.)
cache_coeur: <user name=sonea> (Spare your failings and take the ability)

[personal profile] cache_coeur 2026-03-03 06:03 pm (UTC)(link)
No worries about length, I love yapping!

I think for me the thing about TDMs being an entry point is that they work a lot better when they are a part of a mission, because that gives prospective players and characters an opportunity to envision their character as a part of the narrative of Etraya, in a structured event that everyone has to participate in and do their best in.

The manhunt element in San Fran may have been a little less accessible to TDMers, but they had to deal with the barrier blocking them in, and existing characters could at least be like –– hey, this is the situation, you might be coming back with us to Etraya, let's help you not get nuked by the barrier. Or in the fae world, TDMers were also kidnapping victims of the fae, and had a similar "we can get you out of here" element that nicely broke up the party element; suddenly it was a double rescue mission, and I felt there was a neat risk of loss there for Etrayans if TDMers didn't get scooped up! In their eyes, some people definitely got left behind. Both of those plots had lots of opportunity for people to do their own things, but the mission was available. I also thought the Fog would have had GREAT potential for a TDM, simply because it would make sense for characters to appear in the fog and then vanish with it, but also for some characters to stick around, and in some cases be questioned –– are they real? Can they be trusted if they're products of the fog? Etc.

But comparatively, when a TDM is something like the horse thing, it's like, well, existing characters have no incentive to willingly participate in the tomfoolery, and the TDMers are at no risk nor need for explanation, as Aurora does it all, and their first impression of the setting is that it's just kind of... filler. Not to rip on the horses too much because it's cute stuff, but it's a good example in my mind of something that doesn't feel like a hook for new players/characters.

Personally, I haven't TDM'd a second character despite wanting to because I kind of look at the prompts and go, well, I have no problem filling out the chill sandbox weeks with my own plots and CR/interpersonal stuff, so if I want to gauge how well they'd do in the setting/with the overall premise of the game, I want to see how they do on a mission and with other Etrayans in "work mode". I have a lot of characters who would probably ICly have a very unwieldy first impression of Etraya if it was "you go on a date with a horse" over something like "please help us on our mission, and if you do, maybe you'll get to live too, instead of being left behind with your captors." I recognize a good chunk of that is a me problem, but I kinda wonder how many people might be in a similar boat when it comes to joining or staying or being active when there's a missing "substance" angle for sometimes multiple game-wide logs at a time.

Pairing party threads with mission stuff feels like a good way to accommodate all speeds, so characters who need a break can totally have it, but ones who need something meaningful to do (or just players who are less interested in writing parties!) have that option. And part of this is me being like –– I love that you guys are willing to do the legwork for people who will approach looking for something custom and meatier, but it might be less legwork for you overall if those options exist for a lot of people to use/build on/play with as desired, as it could hit a flock of birds with one stone. I think mini-missions are GREAT for that and am definitely looking forward to a system for that, and would happily run a ton of 'em myself.
twin_blade: (Default)

[personal profile] twin_blade 2026-03-04 05:34 am (UTC)(link)
After the mission wrap-up post (which I think is a great idea btw), I was surprised that No one pursued finding a way to save the residents of Mesa. I recall multiple people expressing wanting to explore this during the plotting post. Sometimes, if people express an interest but no one actually makes an attempt, it's because they might not know where to start.

It could be helpful to provide a little more information on how people can engage in these plot moments. Whether it's noting a place to explore to get started or something someone can find that leads to more information and sparks a thread for players. Laying out a breadcrumb or two could be helpful to get the ball rolling. Otherwise, players are left guessing on how to begin, which kind of feels like taking stabs in the dark until someone happens to guess the right method to move forward.

In addition, for missions that require group rp, two weeks is kind of challenging. Vax's group is still tagging its only group thread, and I'd say we're maybe halfway done at this point. It takes a lot of time for four people to get through a round (unless they have no RL obligations). This also means the group might only be able to do one thing for the mission rather than explore additional plot points. So, perhaps missions that require group mechanics could last longer to compensate for the time it takes to manage a multi-player thread.

Thank you for reviewing this!
twin_blade: (Default)

[personal profile] twin_blade 2026-03-04 04:52 pm (UTC)(link)
Thank you for explaining! I do see your reasoning about withholding information to allow for more flexibility.

Regarding back-tagging, I was hoping to do more with the mission, since it’s still a few weeks before the next mission drops. Based on what you've said, does this mean if a thread is back-tagging 3-4 months from now, the mods will still be actively responding to questions and threads from an old mission as people continue investigating Mesa? Can the outcome of the Mesa mission be changed 6 months in the future as threads are concluded? I presumed this would be cumbersome on the mods, who are actively working on new missions/events each month, but perhaps I presumed wrong.
twin_blade: (Default)

[personal profile] twin_blade 2026-03-04 05:33 pm (UTC)(link)
Yes, that does clarify things. Thank you again for taking the time to explain. I appreciate it.