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∎ ETRAYA MODS ∎ ([personal profile] etrayamods) wrote in [community profile] etrayaooc2025-07-11 10:37 am
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JULY MISSION PLOTTING




❬ THE HERO EQUATION ❭


Everyone is given the same story when they arrive to Etraya: they are here to prove their world is worth saving.

This isn't a straight prove your worth, but given as a competition of sorts: there are many worlds, and only some of them will be saved once Echo has chosen which worlds truly are worth saving, and which aren't. Many may assume they are competing against some, but alongside others. There are numerous individuals from Runeterra, many from an Earth with a Gotham with a certain individual wearing the moniker Superman - or perhaps their Superman is different. Others may have arrived here without any recognizable companions, but among others from the same planet they have come from. Perhaps there are faces you know, but they aren't quite the same: timelines don't match up, histories don't, something is off about them. Some may have further information from Aurora regarding this: serial numbers of planets, of worlds, all nicely labeled in a system that is no longer accessible. But how does one truly know who among them is an enemy or an ally? How do you know working alongside someone truly benefits your world? Perhaps you are aiding someone whose world is similar enough, but not the same. Perhaps a child who is much older, or younger, isn't the child you know at all, but a close copy. Someone whose world is different just enough to count separately. Perhaps you are all fighting for the same world. A multiverse connected together with intricate threads, ones that cannot be untangled from another, all gathered together under the same file as far as Echo is concerned. Perhaps none of you are fighting for the same thing at all, but all warring against one another. What if only one world from Etraya is saveable? What if they all will be, depending on their performance? For those who refuse to believe anything told by those from this world: perhaps you were correct all along, and the tale told by Aurora is only a distraction meant to take your attention away from something else entirely. How can you truly know, when it appears that Aurora also doesn't have that information? What source will you believe: your own instincts, or others?



❬ HIDDEN AGENDA ❭

On the morning of July 11th, Aurora makes her announcement: Etrayans are to travel to a planet called Earth, with a specific goal to accomplish during their time planet-side. A cosmic anomaly is warping the moral compasses of Earth's residences. Those who were known for their great deeds and heroic feats are turning authoritarian, or possibly downright evil. On the opposite end, the attitudes of criminals is also... shifting. Some have gone from merciless killing machines to self-sacrificial heroes, pushing themselves to the battlefront in order to protect those weaker than them. The thing is? No one truly knows why this is happening. Some whose moral alignments are more pragmatic don't seem to be effected by the change, but have noticed it happening around them. School bullies are becoming teachers pets. Teachers pets are becoming merciless bullies. Something is truly wrong here, and no one knows how to fix it. Many may recognize the planet: Earth, in the year 2025, with all the normal amenities that may be found in the current day. However, there aren't just the expected ordinary human beings traveling the planet. Caped crusaders, vigilantes, and beings from other planets wander the streets freely. Superhuman capabilities aren't necessarily common, but it seems that a good 10-15% of those residing on Earth have some sort of extraordinary ability. Some use it to benefit the world, going by names such as Sublime and flying around the planet at superhuman speeds to save ships from odd creatures that have resurfaced in the ocean determined to take out anything that disturbs it's peace. Some use it to benefit themselves, using their ability to become incorporeal to pickpocket others, steal from banks, and enrich themselves and those around them by robbing others of their hard-earned funds. Upon arriving planet-side on July 18th, each Etrayan is assigned two additional identities: their heroic alter-ego, as well as a common name to blend in with the crowd. Think Superman and Clark Kent. In addition to their names, they will find that their arrival on this Earth may have granted them new capabilities - perhaps someone without abilities is now able to fly, or someone who came to Etraya with their own set of extraordinary abilities now has something new to help with. Their newly given identities align with these newfound abilities, if they have them. For those who arrive just as they were - well. There are plenty of heroes without extra capabilities that manage in the field just fine, they can figure it out. Maybe they are the eyes in the sky, leaders that direct heroes through communicators, or someone who inherited more money than they could ever truly use in a lifetime that they can redirect to building fun new toys. Their goal? To search this world for the cosmic anomaly, and "fix" it. Aurora doesn't have further details, nor can she provide any helpful clues as to what it may look like. This is up to them, the citizens of Etraya, to discern. The world is a big place, and there's countless places such a thing could hide, especially given they're not sure what, exactly, they're looking for. Worse still: they're on a time crunch. This mission will end on August 15th, giving them four weeks to find it and get out. If it's found and resolved earlier, all the better! It gives them time to repair some of the damage done.


❬ MORALITY SHIFT ❭

While Etrayans are being sent to this Earth to find and fix the issue that is causing difficulties with this Earth's population, they'll find that some of them are also affected. Players are welcome to decide that their characters have suddenly had a morality shift of their own - perhaps those who are more inclined to criminal activity suddenly find themselves wanting to do good, or vice versa. This is fully optional, and any effects would clear up upon their return to Etraya. This would also hit them significantly less hard than it does those who are native to this world! Please keep this in mind when playing with it. The changes would get more significant over time, meaning it would start very subtly. Some characters will find themselves arriving in San Francisco. This city has become a kind of hub for heroes working outside of the United States. There is a massive building off the coastline known as the League of Heroes. This is run by a superhero known as Sublime. His backstory as an alien from a far away planet who arrived here as a young child and was raised by caring parents is well-known. Sorry, Superman, we're borrowing from you a little. On the flip side, others will be arriving in Palo Alto where there is a large hub of villains. They have their own headquarters, a building that looks like an average office space called Veil and Venture, but once one gets off the lobby floor, it becomes clear it's anything but. This place is run by a woman named Lynn Reed, better known as Manifesto. Mods can assign identities here if you'd like, or players can choose their own. This includes their starting locations, and whether they're hero-coded or villain-coded. Characters who are under sixteen will need to reside with a guardian. Those between sixteen and eighteen may be given one if Aurora feels as if they require someone to look out for them. We'll be leaving this up to players! For those with a guardian: Aurora will be giving legal custody of them to another player character - this can be chosen by the players. Additionally characters can be housed together in roommate situations, or assigned as "siblings", they may be given civilian identities that are married to one another, etc. Please feel free to make up little family units that feel most fun to you! If you ask the mods to assign identities, please let us know if you'd like your character to get their own little family unit or not. We will be providing a world-ending event for characters to confront on the mission log, but characters are welcome to use their newfound abilities and status as heroes to stop bank robberies, save kidnapped victims, stop the Puzzler by solving his puzzles, or confront villains or heroes-turned-villains in whatever capacity you'd like! Please consider this more of a free for all where there is plenty of space to play in and countless things for characters to get up to. Damage done to this Earth does not need to be checked by the mods, as long as they're outside of San Francisco and Palo Alto, given those are the main locations we'll be focusing on for this mission.


❬ MISSION NOTES ❭

📌 — This Earth heavily resembles current-day Earth. All cities will be what we would find on the map of our Earth - meaning, there is no Gotham, or any fictional cities in play. Players are free to create their own locations within locations! We won't be monitoring this closely, and want to give players free reign to play with the environment around them as they would like. 📌 — You may notice that this plotting post includes a lot of overview of the mission, but not the gritty details. We want to note that this is wholly intentional! We're looking to see what you, our players, are most interested in interacting with. This will help us build the log to suit your interests. If you have any questions or want to offer some suggestions, please feel free to do so under mission suggestions. We also have our mission queries header for any questions you may have! 📌 — Powers gained on this new Earth will be available to be regained through activity points after characters are back on Etraya. They will cost 30 points.



❬ PLOTTING FORM ❭


🔵 FULL NAVIGATION 🔵


tinflower: (pic#17249933)

[personal profile] tinflower 2025-07-13 07:11 am (UTC)(link)
gorgug's powers are maths manipulation leaning towards understanding machines/energies once he already knows them, and he's been working with machines, so seeing how the game works a few times will be good. she could help him digest the information quicker with her resonance! it would actually be fun for them to go around and she can help him practice since the power is going to give him a headache... he might get a nosebleed at some point... he might accidentally break a few things...

but if they do that, they can also break into other places, screw around with security cameras for keeping cover (with all the nosey hero types around!!). find ways to cause harmless mischief.

"what about the anomaly" yeah yeah they've got time.
reincarnesiac: (oh do tell me more please)

[personal profile] reincarnesiac 2025-07-15 05:18 am (UTC)(link)
yes these are perfect powers so helping him digest that info faster is perfect. then she also gets the weird benefit of understanding what he's saying at the same time if you want, she tends to get the side benefit of also understanding/being able to co-use those powers she's resonating with (largely guided by the original user, buuut not always). that's really fun, let's watch gorgug ... have ... struggles hahaha please, break things, it's always more fun that way

and yes!!! time to be villainy except in such low stakes ways they're the equivalent of team rocket

look it's not going anywhere she knows all about how that works out, the anomaly's there for them like taxes
tinflower: (pic#17331239)

[personal profile] tinflower 2025-07-16 05:45 pm (UTC)(link)
I actually spoke to the mods and Gorgug made something doing a side-mission that can interfere with influence-powers, and the mods gave me the okay that it can work on people whose morality has been shifted.

IDK if Alex would have ideas with this -- I'm imagining Gorgug would be working with them in his indifferent-morality state and then actually come out from being affected, and then it would be like oh-- this works? And he could tell her about it (as well as a few others).

I wanted to share since if Alex would get any ideas, I'd be happy to discuss them! B) b
reincarnesiac: (oh you did not just -- you did)

[personal profile] reincarnesiac 2025-07-16 08:46 pm (UTC)(link)
tents fingers and contemplates what Alex would think of this...

honestly, she'd ultimately suggest that if it seems more influential on PCs, they start asking on network for people noticing those who've started swinging harder or faster. use this around/on those people, and ask them after their recent activities - like places they've been, things they've eaten or drunken or touched, people they've been around.

basically use it to profile for any consistent Things between PCs wiling to participate, if it's for NPCs frankly the same. can't track the origin of this nonsense via energy? track it with info. if that's useful hahaha
tinflower: (pic#17249933)

[personal profile] tinflower 2025-07-21 03:00 pm (UTC)(link)
coming back to this, now that i've spoken with nate's player!

there does seem like there will be... group chats coming up? which might be useful. but the mods + nate's player are fine with them working, and that honestly sounds like a plan! i know the basic versions of them aren't going to work as well with people nate has personally affected because of the closer connection to the anomaly, so it could be interesting to figure out how people will make the connection over to nate. 🤔

it might help to figure out what nate will be doing/trying to be with the anomaly, if anything in particular.
reincarnesiac: (oh you did not just -- you did)

[personal profile] reincarnesiac 2025-07-22 04:34 am (UTC)(link)
yes good, Alex has a license to Fry Squint at Nate for things being off or escalating quickly with him/around him, as one does

yay! okay sounds good to me too, and yeah that leaves all the good player autonomy room for them to do what they want. start trying to find any commonalities for the people the basic versions aren't working as well on.. start doing six degrees of separation. or else the



yeah! see if a pattern emerges from all the data points gathered. oh where oh where is anomaly nate going, oh what oh what does he do