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∎ ETRAYA MODS ∎ ([personal profile] etrayamods) wrote in [community profile] etrayaooc2026-01-09 12:07 pm
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Mission 13 Plotting

Mission Summary
Genre: Survival / Exploration / Spooky

Premise: Mesa is a wild, lawless land of megafauna, from feathered dinosaurs to redwoods soaring stories high. Etrayans must document what remains of a world on its way out and then get out alive, surviving in the wilderness for two weeks while fighting off a hostile environment. Most importantly of all: beware the dark.

Tone: Dark and philosophical. Is this a world worth saving?

Objectives: Take samples and record for posterity what happened on Mesa. Demonstrate appreciation of what is lost and the capacity to preserve it.

❬ ALL YESTERDAYS ❭
Have you read the notes? If you have, you'd know that Echo can only prop up so many worlds' existence at once. Sometimes, Echo has to let one go. This world is on the chopping block, and Etrayans are asked to take samples and preserve what they can before it goes.

Mesa is a planet composed of biomes with strangely precise borders, like the natural version of a jigsaw puzzle. Grasslands will change to swamp or snow within steps of one another, the temperature shooting up or down, the air drying or growing humid. The vegetation changes just as abruptly, most of it larger in scale than normal: woodlands aren't just forests but redwood forests; bodies of water are massive, inland seas or full-on oceans; swamps stretch endlessly for miles, pitiless and damp.

The primary inhabitants of Mesa are enormous animals: woolly mammoths, feathered dinosaurs, megalodons and more. There's some smaller wildlife around, but it's nowhere near as prevalent as Earth. Everything does, however, seem to stay within the realm of scientific possibility, and the megafauna stay to their preferred biomes and rarely cross to another.

Here and there, characters might find traces of civilization, abandoned outposts like ranger stations or research labs. An advanced level of technology is present, but nothing is currently functional. Some of them might even be inhabited by sentient locals, all of them standard humans and none of them friendly. They are opportunistic predators of their own, long since abandoned on Mesa and carving out a meager existence with fiercely defended territories and partly-functioning sci-fi weaponry.

The remaining local inhabitants do not travel far from their settlements, because they know that the biggest threat of all is the dark. Staying out in the darkness each night will cause increasing psychological and eventually physical effects. Some of the creatures lurking in the dark seem like they could have once been human...

Better stay together and huddle around a light source each night.
❬ LOOKING FOR GROUP ❭
Characters will be assembled into teams, determined out of character in this post, and each team will be given an assignment. OOCly, players can choose the assignments from a list of ideas below -- or make up your own.

Players can decide for themselves what their team composition will be, or can ask to be randomized by the mods to a team. We encourage players to use this as a chance to initiate or deepen character relationships.

If you know who you want on your team, report groups here; if you're looking for a group to join, comment to the looking for group thread; and sign up to be randomized here. Please note you have until January 21st at 12 AM PST to sign up for randomization, and you will be told which team your character is placed in when the log goes up. Anyone late is welcome to still post to the above threads and see if others are also still looking!

Now with a DIRECTORY of people still looking!

There are four members per team, with the following roles:
    (1) Navigator -- Responsible for getting their team to the assignment destination and back. This is a whole planet, and navigators will be equipped with maps and a GPS locator.
    (2) Naturalist -- Takes archival samples of flora and fauna, potentially alive if possible, and captures records of the native life whether through video, photographs, illustration or journaling.
    (3) Survivalist -- Away from home base where they all arrive, the team will depend on the survivalist to establish camp every night and provide sustenance as well as protection from the elements. They are also responsible for maintaining light sources at night.
    (4) Sentinel -- Much of the wildlife is hostile, some of it animalistic and some of it still discernibly human. Then there's the locals who have gotten this far by being opportunistic hunters. The sentinel defends the team and keeps them alive against varying threats.

If your character is not suited for any of the above -- or if you, as the player, want to minimize involvement with this mission -- your character may ICly opt out and stay at the base. There they will provide respite between expeditions for the teams, from medical attention to food to establishing shelter. Alternately, characters without pre-arranged teams can wander around base looking to form a group of four so that they can receive an assignment.

Characters may journey out away from base and into the wilds without being organized into teams, but they will not receive an assignment and accordingly will not be accomplishing any of the mission objectives.

Assignment Ideas
Although teams don't change composition once assigned, teams can complete multiple assignments. Feel free to make up your own; this list is to just help you get started.

  • Locate, identify and retrieve samples of specific species of the various wildlife.
  • Retrieve a specific piece of scientific equipment left behind that holds valuable records.
  • Collect a dinosaur egg for conservation efforts.
  • Befriend the herbivores to see if they can be lured off-planet for conservation efforts. Or can they be used to lure the carnivores...?
  • Travel to a specific destination and catalog the local flora and fauna as an ecology study.
  • Create star charts from varying positions on the planet.
❬ DELAYING THE INEVITABLE ❭
Characters will arrive via portal to a bare-bones base camp, where Aurora has provided a permanent light fixture that will prevent darkness effects. This takes the form of a spire that operates as a high-tech stationary lighthouse, and needs regular maintenance and guarding. The top level can be used as a lookout point.

All other amenities at base are up to characters to establish. Anyone direly affected by the conditions on Mesa can return to base and stay there for the remainder of the mission. (Though they won't make a great showing for their own world, of course.)

Teams out on assignment will want to be sure to have reliable light sources packed, and should stay together throughout the night while camping.

Darkness Effects
Since Mesa has no moons, the period of nighttime is unrelentingly dark, and staying out in the darkness has consequences. This progresses with increased exposure: stronger, closer light sources negate the effects, but wandering around alone with a flashlight is not sufficient to completely prevent a build-up of the darkness effects.

Note that although characters are warned not to stay out in the dark, they are not explicitly told why, and must discover this for themselves.

The stages below occur along an evolving spectrum rather than being discrete stages.
Stage 1: Psychological effects similar to a lobotomy, including intense apathy, loss of intellectual reasoning and executive functioning, and a pleasant affect. Upon wandering off into the darkness, it can become difficult to see yourself back. Effects improve when returned to light sources.

Stage 2: Psychological changes worsen, evolving from apathy to a kind of aggrieved nihilism -- they still can't follow reasoning, but increasingly find that irritating and upsetting. Physical illness including hair loss, fatigue, brittle nails, dry cracking skin, and severe lack of appetite.

Stage 3: Irreversible physical transformation into a predatory creature that must exist solely in darkness. The creature varies and likely reflects the nature of the individual changing. If any character gets to this stage, they will probably revert to normal upon return to Etraya. Players may choose to keep some lingering effects if they wish.

Exploratory Leads
These serve as optional narrative pathways that, when explored, will reveal more information about the world of Mesa and potentially about the meta-plot itself. If your character goes down any of these pathways, let us know precisely what actions they take in the major events thread, and we'll tell you the outcome.

1. Research Stations
Dotted throughout Mesa are empty, desolate research stations, all currently inoperable -- but for crafty characters, it may be possible to get some of them working again, at least enough to access computer records or unlock the specimen libraries. Each station is clearly situated to study the biome in which it's located, with scientific equipment and formerly-occupied study habitats appropriate to the area.

There's no real survival supplies to be scavenged here as they've been thoroughly picked over, but they do make for a decent temporary shelter -- it's just that the locals know where they all are, and patrols check them regularly for stragglers and outcasts.

2. Terraforming Plants
Apart from the research stations and the ramshackle dwellings of the locals, the other notable buildings that can be found are tall, imposing concrete structures. Inside are abandoned terraforming operations, far-future processing plants with on-site power stations, all currently defunct and thoroughly infested with wildlife.

Characters exploring the plants and savvy enough to pick up on their purpose may reasonably conclude that the sharp borders between the biomes are man-made. Perhaps one of them could even be made operational again.

3. Shifty Locals
The inhabitants are suspicious and hostile to outsiders, but they are human. It stands to reason that not every single one of them would be impossibly aggressive, and they probably have information about Mesa, what happened here, and even leads on their assignments.

Characters who are particularly determined to seek out their settlements can use the translator function of the earpiece to open communications. Provided they can give them reason to listen in the first place, that is.

4. Make It a Rescue
Not everyone will be totally accepting of the idea that this world will go up in smoke once they leave. Could it be possible to rescue those stuck here before that happens? Didn't Tatianna bring refugees of her own to Etraya recently, and weren't the Fae kidnapping others? Cross-world travel must happen beyond what Aurora provides for them.

Several questions would have to be answered first:
  1. What would be used to transport them across worlds?
  2. Where would they go? Could Echo (or Aurora) be convinced to let them stay in Etraya -- and even if they could, would the Etrayans want them there?
  3. How do they convince the locals to leave?
  4. Do they try to take the transformed people with them as well, positing that the effects would fade away from Mesa?
❬ MISSION NOTES ❭
📌 — We encourage players to contribute ideas for others to use regarding flora and fauna that can be encountered.

📌 — You can engage with spookier themes or meta-plot mystery to whatever extent you prefer on this mission. Keeping it nature and exploration focused is completely fine for characters better suited to that.

📌 — There is no power nerfing for this mission, and the network functions normally via their earpieces while on Mesa.

📌 — Please make sure to use the major events comment thread specifically to announce character actions that have a significant impact on the mission outcome or other characters, or to inquire about the optional exploratory leads.

📌 — For all questions relating to this mission, please refer to the mission queries comment on this post. Other questions can be directed to the FAQ.
❬ PLOTTING FORM ❭
tensibility: (Default)

[personal profile] tensibility 2026-01-09 05:18 pm (UTC)(link)
Character: Monkey D. Luffy
Spooky Level: I can go for any level of spookiness, regardless Luffy won't take it super seriously.
Pace: I am on the slower side of tagging speed so slow to medium pace would be easiest for me to keep up with.
choirmaster: I made all of these icons. Use them if you want to! Just please give credit. (Symphony No. 8 "Symphony of a Thousand")

Re: MISSION QUERIES.

[personal profile] choirmaster 2026-01-09 05:23 pm (UTC)(link)
Usual tuning question!

Can native darkness-turned NPCs or darkness-turned player characters be cured via tuning? Even if temporarily.
choirmaster: (Fortuna desperata)

Re: MISSION QUERIES.

[personal profile] choirmaster 2026-01-09 05:29 pm (UTC)(link)
I should have clarified that tuning can only ever affect minds! This makes sense, thank you.
rudelanguage: (Default)

[personal profile] rudelanguage 2026-01-09 05:41 pm (UTC)(link)
Is there any magic to trace or sense in this world?
rudelanguage: (Default)

Survivalist

[personal profile] rudelanguage 2026-01-09 05:49 pm (UTC)(link)
Character: Knife (as Pending)
Roles: Survivalist primarily (trap-setting/detecting, habitat-building, foraging)
Spooky Level: Med-high
Pace: It varies, but I'd like a group that's flexible enough to communicate oocly about happenings not captured in-thread. I don't enjoy multi-person log tagging beyond like 3 people because it lags and causes undue pressure, so the ooc element really helps keep things moving. Bullshitting in multi-person comm threads tho? Chef's kiss.
Ideas:
-Knife has natural darkvision, so there's less fear of the night. This is an opportunity to exploit and fetch less-lucky persons who might be lost in the dark sauce.
-Wanna get caught in a trap. I can make that happen
-Wanna kill angry megafauna? I wanna.
-Wanna sit around and question purpose and existence? Good for that
-I want an excuse to let Knife's survival skills excel so gimme
joke_o: (Default)

Re: LOOKING FOR GROUP.

[personal profile] joke_o 2026-01-09 05:51 pm (UTC)(link)
Character: Kyoko
Roles: Primarily Sentinel but can work with navigator as well
Spooky Level: Good with any level of spooky!
Pace: I tend to tag stuff as soon as I see the notifs come in, so barring anything major irl, I should be fairly quick but don't mind slower paces!
Ideas: Kyoko finding something giant and fluffy to befriend sounds really fun to me, as well as poking around in sci-fi ruins and maybe accidentally breaking something.
rudelanguage: (Default)

[personal profile] rudelanguage 2026-01-09 05:52 pm (UTC)(link)
Confirmation: People suffering the effects at the various phases will have that magic tinge on them?
rudelanguage: (Default)

[personal profile] rudelanguage 2026-01-09 05:55 pm (UTC)(link)
Rad ty ty no more qs (FOR NOW)
joke_o: (Default)

[personal profile] joke_o 2026-01-09 05:57 pm (UTC)(link)
Carnivorous Giraffe: A predator that can use its long neck to grab smaller herbivores out of trees, or as a weapon, headbutting prey with a whip-like neck
choirmaster: (String Quartet No. 3 in E♭ minor)

Sunday

[personal profile] choirmaster 2026-01-09 06:00 pm (UTC)(link)
Character: Sunday
Roles: Navigator. Note that he is very meticulous and will be insistent on tracking coordinates constantly, possibly to the point of frustration
Spooky Level: Any! If not much happens, that's fine, but if it does, horror is my jam
Pace: My pace is erratic, so medium to be safe. Ideally, with folks open to shenanigans
Ideas: Nothing specific, but here are two things to know

One: If your character wanders into the darkness, Sunday can cure the psychological effects with tuning. Can't do anything about the physical ones, though, so be careful out there!

Two: Sunday is such a house cat. To earn favor with Echo for his world, he will want to take an assignment, but he WILL wander off and be attacked by a creature or eat something poisonous, etc., if he isn't watched carefully. Save him.
lockdownbuild: (Default)

[personal profile] lockdownbuild 2026-01-09 06:11 pm (UTC)(link)
Character: Aliarra Landsritter
Roles: Sentinel. Literally her build.
Spooky Level: I will personally take any level of spookiness with the caveat that Aliarra is way too tired and experienced for this nonsense and won't buy into any horror or fear at all.
Pace: I'll generally tag fast on weekdays, maybe slower on weekends.
Ideas: Dealing with people who might struggle with the mental effects is something she can do quite well.
cactusy: (Default)

Re: LOOKING FOR GROUP.

[personal profile] cactusy 2026-01-09 06:44 pm (UTC)(link)
Character: Sameen Shaw
Roles: In terms of skill/interest, Shaw is a sentinel through and through; that said, I'm not at all OOCly opposed to sticking her with a less-fitting designation!
Spooky Level: High spooky!!!!
Pace: My tagging speed is all over the fuckin place, tbh, but I'm happy to prioritize event threads as needed! Both slow taggers and speedy taggers are a-okay with me, but either way, my preference is for people who are willing to backtag.
Ideas: As far as character interactions go, Shaw probably has some level of training in wilderness survival (former Marine, etc etc etc), but it's not her specialty, nor is it something she practices regularly by choice - so I'd love to play around with her being out of her element here, and potentially learning from characters more used to roughing it on a regular basis! As far as vibes go, I'm definitely not opposed to doing some low-stakes threads (CR-building chats while collecting samples of things, etc), but I'm particularly interested in peril (carnivore encounters, getting lost/separated from the group, injuries, adverse weather conditions, etc).
demainvient: (Default)

Re: MISSION QUERIES.

[personal profile] demainvient 2026-01-09 06:50 pm (UTC)(link)
How much interaction is likely to be available outside of teams? Would it have to be something like the team getting split up and running across someone else, or would two teams be able to work together, or would non-team interaction take place in some base camp area?
cheffeur: (Toasty Rice Balls)

[personal profile] cheffeur 2026-01-09 06:57 pm (UTC)(link)
can wildlife ideas include Monster Hunter monsters or are we avoiding things from specific canons?
rudelanguage: (Default)

[personal profile] rudelanguage 2026-01-09 06:59 pm (UTC)(link)
Put some bulettes in the ground to ruin someone's camping party c:

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